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Designer Atrus mines disc test philosophy!
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Designer Atrus mines disc test philosophy!

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Posted by Rich ( on July 11, 2003 at 20:23:01:

In Reply to: Designer Atrus uses disc test philosophy! posted by Jan ( on July 10, 2003 at 07:22:01:

> Or at least his line of thinking shows similarities with disc theory. Atrus line of thinking on how to design a world as reflected in the 4 parallel world of the Myst III game reflects the four polarities of the popular disc test. In fact when playing the game a message is that you need all spheres to get a good world.

> - stastis, peaceful element >> S factor
> - energy and crisis >> the opposite of statis >>> D factor
> - ' dynamic forces ' >> causes the switching between stasis and crisis, the need to get something different, the need of variety and change is the I factor in disc theory
> - balance >> this is the thing that makes civilized orderly world, the meta-system; systemic thinking is the C-factor in disc

Hello Jan:
DISC's having only 4 factors would also prevent too much complexity.... DISC's having been around awhile, would also greatly lessen the work of creating characters that reflect real people and their inter-personal dynamics.... Rich

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